10 Fun Corporate Team Building Activities this Summer

In a corporate setting, collaboration and teamwork play important roles in driving success. And one of the most effective ways to establish those characteristics among your team members is by organizing a corporate team building event. 

It is through fun but meaningful activities that employees are able to see their lighter side. If you haven’t plan your corporate team building yet, it’s not too late! To help you, this article sums up 10 of the most engaging and effective team building activities that you can try this summer.

1. Room Escape Games

Learning/Outcome: Communication, Teamwork, and Patience

A Room Escape game is one of the best activities that can test the teamwork of your employees. In this activity, the goal is to get everyone involved in gathering clues and solving riddles and problems to get out of the room in the soonest possible time. It fosters teamwork and communication, two of the most important ingredients to a team's success.
 
Mechanics:

More likely than not, you don't have much time to prepare and create an escape room game within your office. Good to know, escape room games are available at various escape room places in the metro.

2. All Tied Up

Learning/Outcome: Teamwork, Coordination

This game is a fun way to show your team how communication and coordination are crucial to accomplish a task. In this fun-filled game, the team has to work on a problem or task while each member’s wrists are tied up together. 

Mechanics:

  1. Form an inward facing circle among group members and tie them together by the wrist.
  2. Ask them to do simple tasks.
  3. The fastest team to complete wins.

Example of tasks:

  • Wrap a present
  • Make a pyramid using paper cups
  • Tidily fold a large blanket

3. Johari Window

Learning/Outcome: Self Awareness, Group Relationship Development
 
Johari Window is a classic tool that has long been a mainstay for group and personal development activities in organizations across the globe. Developed by American Psychologists Joseph Luft and Harry Ingham in 1955, this activity aims to improve group relationship by unraveling the core of each member's personality.
 
Mechanics:

1. Give each person a Johari Window. It consists of four quadrants: the Arena, Blind Spot, Façade, and the Unknown.

Johari Window
[Johari Window Sample Image. Note: Please prepare our own graphics for this Thanks!]

2. Prepare a list of 50-100 adjectives. Examples: logical, shy, observant, dependable, trustworthy, generous, closed minded, assertive etc. Make sure you include positive and negative characteristics.

3. Now let the players pick the adjectives that best describe themselves.

4. Let each player pick adjectives that best describe each of the rest of players.

5. Allow each person to share their answers. Put in the 1st quadrant, Arena, the common adjectives which you and other players picked to describe you. The Arena is the area which you and other people know about.

6. Put the rest of adjectives that they picked for you but you failed to choose for yourself on the Blindspot. This is the area in your personality and attitude that you are unaware of but others clearly see.

7. Put the adjectives that you chose to describe yourself but other players did not on the façade. This is the area that you are aware of but other people do not know about.

8. Lastly, put the rest of unpicked adjectives on the Unknown. These are qualities that you and other people do not see in you. 

9. Discuss the qualities of each member among the group. 

4. Bus Stop

Learning/Outcome: Get to Know Each Other

This game gives you and your team a chance to know better the stance of each member about certain topics. In support of Johari Window, Bus Stop will boost group relationship development by knowing more about the sentiments, beliefs, and principles that each member holds onto on certain topics.

Mechanics:

Create an imaginary bus by preparing two ropes on the ground in parallel form.

  1. The game starts with the group standing in between the ropes facing the bus driver (facilitator).
  2. The bus driver will read two opposing or relevant words out loud, assigning one term/word to one side of the rope (imaginary bus).
  3. The members will then walk to the side of the rope which they associate with, relate to or agree on.
  4. Let one representative between the group discuss their choice.
  5. After, let everyone step on the imaginary bus again, and let another round begin.

5. Road Race

Learning/Outcome: Improve skills in Planning, Creative Thinking

This one is a fun game to stir up the creative minds of each team member. With scant resources and seemingly useless materials, each team has to build the longest road for a toy car.

Prepare the following for each group:

  • 1 Matchbox or Hot Wheels Toy car
  • 2m rope
  • 1 paper towel tube
  • 1 ply of broad sheet
  • 20cm packaging tape
  • 5 rubber bands
  • 8 plastic straws

Mechanics:

  1. Assign these list of items for each group.
  2. Give them 2minutes for planning and 5 minutes for constructing the road.
  3. The longest functional road wins.

Rules:

  1. Players are not allowed to touch the toy car after placing it on the starting point. The toy car must move from the starting point up to the end on its own following the tracks.
  2. Give each team three attempts to test their road.

6. Bridge Build

Learning/Outcome: Planning, Coordination, Communication, Creative Thinking

This is not your usual bridge making game. Instead of asking a group to create a bridge together, the facilitator must create a subgroup within each group which has to create half of the bridge. After the time limit, the subgroup and the mother group should connect the bridge which should withstand a given test.

Prepare the following for each group:

  • Broad sheet per group
  • 2m masking tape
  • 1m yarn/twine
  • 2 Tape measure

Mechanics:

  1. Give each team the list of materials above
  2. Allow 7 minutes of planning among the players.
  3. Before constructing the bridge, split each group into two.
  4. Give players 30 minutes to construct the bridge.
  5. When the time's up, let the group connect one half of the bridge to another.
  6. The longest standing and the most symmetrical bridge wins.

Rules:

  1. The subgroup and mother group are not allowed to see each other's work.
  2. They are allowed to communicate only verbally.

7. Pass the Message

Learning/Outcome: Giving and Following Instruction, Communication

While this game is popular among kids, a twistedly fun version of this game is what you want for your corporate team building. Instead of a word or passage, what a team will pass on to each member is an image that the last person in the line must recreate.

Prepare for each team:

  • Marker/pen and drawing paper

Mechanics:

  1. Each team has to form a line. Prepare a table with the materials at the end of each team's line.
  2. Begin the game by showing a picture to the first person.
  3. After looking at the picture, the first person must describe what s/he saw. And let the information pass on to the next until it reaches the last person on the line who will draw the picture.
  4. The team with the most number of "closest" drawing of the picture wins.


8. The “Ideal Team Player”

Learning/Outcome: Group Relationship Development, Overcoming Weaknesses, Promoting Sense of Belonging

This game is a good ice-breaker to start your corporate team building activity. It helps each team to plan out strategies and delegate tasks in the games and activities that will follow by outlining the strengths and weaknesses of each team members. 

Prepare for each team:

  • 1 Manila paper/ Cartolina
  • 1 Marker
  • 1 Sheet  of paper and a pen per team player

Mechanics:

  1. Facilitate a group discussion about the strengths and positive qualities of each team players that they think will help give success to their team
  2. Let each of the team players write these qualities on a sheet of paper.
  3. On the cartolina/manila paper, the team must create the "Ideal Team Player" by consolidating all the team member's best qualities.
  4. The fun part is that each team should name this "Ideal Team Player" and create a story behind his background, experiences, achievements and qualities.
  5. Let each team discuss their Ideal Team Player to everyone.

9. Sell Me That

Learning/Outcome: Communication, PR Skills, Innovation

This is a game that will test your skills in sales. “Sell Me That” is a good way to stretch the capacity of your sales and marketing team as well as have other department personnel experience how difficult and fun selling products is.

Mechanics:

Prepare a raffle draw that contains household and office items as mundane as dental floss, a USB storage, and a plastic container. 

  1. Let each team player pick one item. In 10 minutes, they have to come up with a product name, tag line, special features, and an advertisement copy.
  2. After the time limit, let each team player sell their products to the team.
  3. Later, discuss in the group which products are successfully sold and why.

10. Classify This

Learning/Outcome: Reasoning, Creative Thinking, Organizational Skills

Organizational skill is one of the most sought after soft skills that employers look for employees. In this game, you can put to test those people who profess to have this knowhow. In this game, each team is left amidst a clutter of items that are very unlikely to be related to one another. The aim of the game is for each team to classify items and group them into four categories.

Mechanics:

  1. Gather various objects and place them on the table.
  2. Let all teams see the items from a certain distance. 
  3. Within 15 minutes, let each team classify the objects into four categories on a sheet of paper.
  4. After the time limit, have each team present and explain their work.

 

Got other corporate team building activities that you want to share? Let us know by leaving a comment below.